![]() So in the end I found a total of 8 programs that could handle the game's model format (.3dmf - apple's 3d model format), with 6 of them unable load the textures, with the other 2 that were able to texture load having a lackage of an export feature, quite unfortunate! Ninja Ripper and my usual tools couldn't screen capture either because it didn't use DirectX! So I found a tool that could rip OpenGL, which is what the viewers used, and that tool was "3DVia Printscreen".
0 Comments
Leave a Reply. |